using Godot;
using System;

public partial class TowerDefense : Node2D
{
	// 战斗胜利信号
	[Signal]
	public delegate void BattleWinEventHandler();
	// 战斗失败信号
	[Signal]
	public delegate void BattleLoseEventHandler();
	
	public override void _Ready()
	{
		base._Ready(); 
		Logger.SMsg("Tower Defense game started");
	}
}
